Commit f5192189 by BellCodeEditor

auto save

parent 130b0862
Showing with 49 additions and 8 deletions
...@@ -14,8 +14,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -14,8 +14,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" filelist = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":
...@@ -25,6 +24,7 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量 ...@@ -25,6 +24,7 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 1
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,38 +57,78 @@ while True: ...@@ -57,38 +57,78 @@ while True:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
#####################################################################################
music1 = pygame.mixer.Sound(music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
######################################################################################
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
#######################################################################################
music1 = pygame.mixer.Sound(music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
#######################################################################################
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
#######################################################################
music1 = pygame.mixer.Sound(music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
#######################################################################
#歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time / 1000)
play_m = play_time // 60 #分
play_s = play_time % 60 #秒
if play_s < 10:
play_s = '0' + str(play_s)
info = str(play_m) + ':' + str(play_s)
music_m = music_length // 60
music_s = music_length % 60
if music_s < 10:
music_s = '0' + str(music_s)
info2 = str(music_m) + ':' + str(music_s)
basic_font = pygame.font.Font('neuropol.ttf',14) #字体文件载入
###################################################################
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center = (320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
#绘制时间进度
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2 = basic_font.render('/' + info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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