Commit ece2aa15 by BellCodeEditor

save project

parent 130b0862
Showing with 38 additions and 2 deletions
...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font('neuropol.ttf',18)
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\17794\\Documents\\pygame_lesson6_diy1"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量 ...@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -59,6 +62,8 @@ while True: ...@@ -59,6 +62,8 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music_length = int(music1.get_length())
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
...@@ -71,6 +76,8 @@ while True: ...@@ -71,6 +76,8 @@ while True:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music_length = int(music1.get_length())
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
...@@ -83,12 +90,40 @@ while True: ...@@ -83,12 +90,40 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music_length = int(music1.get_length())
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
if play_s<10:
play_s = "0"+str(play_s)
info = str(play_m)+":"+str(play_s)
music_m = music_length//60
music_s = music_length%60
if music_s<10:
music_s = "0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
new_logo = pygame.transform.rotate(logo_img,angle)
new_rect = new_logo.get_rect(center = (320,200))
pos = (new_rect[0],new_rect[1])
if play_button == stop_img:
angle+=0.5
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf = my_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2 = my_font.render('/'+info2,True,(0,0,0))
screen.blit(scoreSurf2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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