Commit ebd73cd8 by BellCodeEditor

auto save

parent 130b0862
Showing with 53 additions and 6 deletions
......@@ -11,10 +11,12 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # LOGO按钮
new_font=pygame.font.Font('neuropol.ttf',14)#创建字体
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
path = "D:\\桌面\\音乐播放器1"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -24,7 +26,8 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle=0 #图片角度初始化
F=pygame.time.Clock()#创建时针
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -50,6 +53,7 @@ while True:
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
......@@ -59,6 +63,11 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music=pygame.mixer.Sound(path+'\\'+music_list[num])
music_len=music.get_length()
music_len=int(music_len)
play_button = stop_img
if click % 2 == 0:
click += 2
......@@ -71,6 +80,11 @@ while True:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music=pygame.mixer.Sound(path+'\\'+music_list[num])
music_len=music.get_length()
music_len=int(music_len)
play_button = stop_img
if click % 2 == 0:
click += 2
......@@ -84,11 +98,44 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music=pygame.mixer.Sound(path+'\\'+music_list[num])
music_len=music.get_length()
music_len=int(music_len)
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
info= str(play_m)+':'+str(play_s)
if play_s<10:
play_s='0'+str(play_s)
s=new_font.render(info,True,(255,255,255))
music_m=music_len//60
music_s=music_len%60
info1= str(music_m)+':'+str(music_s)
if music_s<10:
music_s='0'+str(music_s)
s1=new_font.render(info1,True,(0,0,0))
new_logo=pygame.transform.rotate(logo_img,angle)
new_rect=new_logo.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1])
if play_button==stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(s,(120,440))
screen.blit(s1,(150,440))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
F.tick(60)
\ No newline at end of file
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