Commit e8f94c2c by BellCodeEditor

auto save

parent 779ca91c
Showing with 20 additions and 7 deletions
...@@ -14,11 +14,11 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -14,11 +14,11 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast" path = "C:\\Users\\HP\\Desktop\\text"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg" or i[-4:] == ".mp3":
music_list.append(i) music_list.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
...@@ -45,6 +45,7 @@ while True: ...@@ -45,6 +45,7 @@ while True:
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1:
x, y = event.pos x, y = event.pos
print(x,y)
if x > 270 and x < 370 and y > 350 and y < 450: if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
...@@ -76,19 +77,30 @@ while True: ...@@ -76,19 +77,30 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1 new_logo=pygame.transform.rotate(logo_img,angle)
new_rect=new_logo.get_rect(center=(320,200))
angle+=1
play_time=pygame.mixer_music.get_pos()
play_time=int(play_time/1000)
time_m = play_time//60
time_s = play_time%60
info=str(time_m)+":"+str(time_s)
my_front=pygame.font.Font('neuropol.ttf',18)
text=my_front.render(info,True,(0,0,0))
screen.blit(bg_img, (0, 0)) screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) screen.blit(new_logo, (new_rect[0], new_rect[1]))
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
screen.blit(text, (45,410))
pygame.display.update() pygame.display.update()
\ No newline at end of file
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