Commit e4fbf58d by BellCodeEditor

save project

parent 349f0c91
Showing with 56 additions and 33 deletions
import pygame
from pygame import locals
import os
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast"
basic_font = pygame.font.Font('neuropol.ttf', 14)
music_list = [] # 字体
path = "C:\\Users\\bellcode\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
num = -1
angle = 0
volume = 0.2
pygame.mixer.music.set_volume(volume)
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
# print(event.pos)
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
......@@ -53,23 +56,19 @@ while True:
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
if x > 420 and x < 520 and y > 350 and y < 450:
pygame.mixer.music.stop()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
if x > 120 and x < 220 and y > 350 and y < 450:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
......@@ -81,14 +80,39 @@ while True:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
music_lenth=music.get_lenth()
music_lenth=int(music_lenth)
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
info=str(play_m)+":"+str(play_s)
if play_s<0:
play_s="0"+str(play_s)
info=str(play_m)+":"+str(play_s)
music_m=music_lenth//60
music_s=lenth%60
if music_s<10:
music_s="0"+str(music_s)
info2=str(music_m)+":"+str(music_s)
pygame.display.update()
\ No newline at end of file
# 旋转后的唱盘图片
new_logo = pygame.transfrom.rotate(logo_img,angle)
# 校正旋转图片的中心点
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button==stop_img:
#绘制画面
angle+=1
screen.blit(bg_img,(0,0))
screen.blit(play_button,(270,330))
#screen.bilt(new_logo,(170,60))
screen.bilt(new_logo,pos)
screen.bilt(last_img(120,350))
screen.bilt(next_img(420,350))
#刷新画面
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