Commit e0014167 by BellCodeEditor

auto save

parent 7584ba95
...@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font('neuropol.ttf',20)
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "c:\\Users\\wow19\\Documents\\pygame_lesson6_diy1\\s"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -24,7 +24,7 @@ volume = 0.2 ...@@ -24,7 +24,7 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -59,11 +59,17 @@ while True: ...@@ -59,11 +59,17 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
click = 0
play_button = stop_img play_button = stop_img
if click % 2 == 0: music1 = pygame.mixer.Sound(path + '//' + music_list[num])
click += 2 music_length = music1.get_length()
else: music_length = int(music_length)
click += 1 print(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
...@@ -72,10 +78,11 @@ while True: ...@@ -72,10 +78,11 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 music_length = music1.get_length()
else: music_length = int(music_length)
click += 1 print(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -83,12 +90,40 @@ while True: ...@@ -83,12 +90,40 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path + '//' + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
print(music_length)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
play_s = '0' + str(play_s)
info = str(play_m) + ':' + str(play_s)
if time_s < 10:
time_s = "0"+str(time_s)
music_m = play_time//60
music_s = play_time%60
play_s = '0' + str(play_s)
info2 = str(play_m) + ':' + str(play_s)
new_logo = pygame.transform.rotate(logo_img,angle)
new = new_logo.get_rect(center=(320,200))
pos = (new[0],new[1])
if play_button == stop_img:
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() text = my_font.render('/' + info2,True,(0,0,0))
\ No newline at end of file screen.blit(text,(10,455))
pygame.display.update()
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