Commit dc64e10e by BellCodeEditor

save project

parent 349f0c91
import pygame import pygame
from pygame import locals
import os import os
from pygame import locals
pygame.init() pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
...@@ -13,39 +13,43 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -13,39 +13,43 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] # 载入音乐
path = "C:\\Users\\Administrator\\Desktop\\tast" num=-1
filelist = os.listdir(path) file=[]
num = -1 path="C:\\Users\\MKHG1\\Documents\\pygame_lesson6_diy1"
filelist=os.listdir(path)
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:]==".wav" or i[-4:]==".ogg" or i[-4:]==".mp3":
music_list.append(i) file.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0 angle =0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1:
x, y = event.pos x,y=event.pos
if x > 270 and x < 370 and y > 350 and y < 450: if x>270 and x<370 and y>350 and y<450:
# 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -53,42 +57,38 @@ while True: ...@@ -53,42 +57,38 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: if x>120 and x<220 and y>350 and y<400:
num += 1 num-=1;
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num=len(file)-1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path+"\\"+file[num]) # 载入音乐
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button=stop_img
if click % 2 == 0: click=0
click += 2 if x>420 and x<520 and y>350 and y<400:
else: num+=1;
click += 1 if num > len(file)-1:
num=0
pygame.mixer.music.load(path+"\\"+file[num]) # 载入音乐
pygame.mixer.music.play()
play_button=stop_img
click=0
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num+=1;
if num > len(music_list)-1: if num > len(file)-1:
num = 0 num=0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path+"\\"+file[num]) # 载入音乐
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle) new_logo= pygame.transform.rotate(logo_img,angle)
angle += 1 newRect=new_logo.get_rect(center=(320,200))
screen.blit(bg_img, (0, 0)) pos=(newRect[0],newRect[1])
screen.blit(play_button, (270, 330)) if play_button==stop_img:
screen.blit(logo_img, (170, 60)) angle+=1
screen.blit(last_img, (120, 350)) # 绘制画面
screen.blit(next_img, (420, 350)) screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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