Commit d3bb0940 by BellCodeEditor

save project

parent 349f0c91
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init()
pygame.init() # 初始化
screen = pygame.display.set_mode((640, 480)) # 创建窗口
screen = pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png') # 背景图 # 载入图片、资源
play_img = pygame.image.load('play.png') # 播放按钮 bg_img = pygame.image.load('background.png') # 背景图
stop_img = pygame.image.load('stop.png') # 暂停按钮 play_img = pygame.image.load('play.png') # 播放按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast" path = "C:\\Users\\Administrator\\Desktop\\level3-lesson6-diy1"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 music_list = []
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
volume = 0.2 num = -1
pygame.mixer.music.set_volume(volume) angle = 0
click = 0
play_button = stop_img volume = 0.2
angle = 0 pygame.mixer.music.set_volume(volume) # 初始播放音量
while True: click = 0
for event in pygame.event.get(): play_button = stop_img
if event.type == locals.QUIT:
exit() while True:
for event in pygame.event.get():
if event.type == locals.KEYDOWN: if event.type == locals.QUIT:
if event.key == locals.K_w: exit()
volume += 0.1 # 按键,控制声音大小
if volume > 1: if event.type == locals.KEYDOWN:
volume = 1 if event.key == locals.K_UP:
pygame.mixer.music.set_volume(volume) volume += 0.1
if event.key == locals.K_s: if volume > 1:
volume -= 0.1 volume = 1
if volume < 0: pygame.mixer.music.set_volume(volume)
volume = 0 if event.key == locals.K_DOWN:
pygame.mixer.music.set_volume(volume) volume -= 0.1
if volume < 0:
if event.type == locals.MOUSEBUTTONDOWN: volume = 0
if event.button == 1: pygame.mixer.music.set_volume(volume)
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 if event.button == 1: # 左击
if click % 2 == 0: x, y = event.pos
play_button = stop_img # print(event.pos)
pygame.mixer.music.unpause() if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
else: click += 1
play_button = play_img if click % 2 == 0:
pygame.mixer.music.pause() play_button = stop_img
if x > 420 and x < 520 and y > 350 and y < 400: pygame.mixer.music.unpause()
num += 1 else:
if num > len(music_list) - 1: play_button = play_img
num = 0 pygame.mixer.music.pause()
pygame.mixer.music.load(path + "\\" + music_list[num]) if x > 420 and x < 520 and y > 350 and y < 450:
pygame.mixer.music.play() pygame.mixer.music.stop()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 450:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle) # +++++++++++++++++++++++++++++++++++++
angle += 1 # 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
screen.blit(bg_img, (0, 0)) new_logo = pygame.transform.rotate(logo_img, angle)
screen.blit(play_button, (270, 330)) # 校正旋转图片的中心点
screen.blit(logo_img, (170, 60)) newRect = new_logo.get_rect(center=(320, 200))
screen.blit(last_img, (120, 350)) # print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
screen.blit(next_img, (420, 350)) pos = (newRect[0], newRect[1])
angle += 1
# +++++++++++++++++++++++++++++++++++++
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
# screen.blit(new_logo, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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