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Commit
d2c82579
authored
Oct 09, 2021
by
BellCodeEditor
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130b0862
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my_music.py
my_music.py
View file @
d2c82579
import
time
import
pygame
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
...
...
@@ -11,83 +12,93 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
#
下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
#
中间logo
music_list
=
[]
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
#歌曲列表
music_list
=
[]
path
=
'C:
\\
Users
\\
bell
\\
Desktop
\\
test'
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.ogg'
or
i
[
-
4
:]
==
'.mp3'
:
music_list
.
append
(
i
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
num
=
-
1
play_button
=
stop_img
click
=
0
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音量
angle
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
w
:
if
event
.
key
==
locals
.
K_
UP
:
#增加音量
volume
+=
0.1
if
volume
>
1
:
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_s
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_DOWN
:
#减少音量
volume
-=
0.1
if
volume
<
0
:
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 判断鼠标左键按下
x
,
y
=
event
.
pos
# 记录鼠标坐标
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
#判断鼠标坐标是否符合要求
click
+=
1
#记录左键按下次数
if
click
%
2
==
0
:
time
.
sleep
(
0.2
)
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
pygame
.
mixer
.
music
.
unpause
()
#双数播放
else
:
time
.
sleep
(
0.2
)
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
#单数暂停
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
#上一曲
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
time
.
sleep
(
0.2
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
time
.
sleep
(
0.2
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
#音乐是否在播放,否就继续,从而实现循环效果
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
print
(
num
)
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 载入音乐
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_rect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
new_rect
[
0
],
new_rect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
...
...
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