Commit d2c82579 by BellCodeEditor

save project

parent 130b0862
Showing with 64 additions and 53 deletions
import time
import pygame
from pygame import locals
import os
pygame.init() # 初始化
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
......@@ -11,83 +12,93 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
#歌曲列表
music_list=[]
path = 'C:\\Users\\bell\\Desktop\\test'
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
if i[-4:]=='.wav' or i[-4:]=='.ogg' or i[-4:]=='.mp3':
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
num = -1
play_button = stop_img
click = 0
volume = 0.2
pygame.mixer.music.set_volume(volume)# 音量
angle=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
if event.key == locals.K_UP: #增加音量
volume += 0.1
if volume > 1:
if volume>1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
if event.type == locals.KEYDOWN:
if event.key ==locals.K_DOWN: #减少音量
volume -= 0.1
if volume < 0:
if volume<0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 判断鼠标左键按下
x,y = event.pos # 记录鼠标坐标
if x > 270 and x< 370 and y > 350 and y< 450: #判断鼠标坐标是否符合要求
click += 1 #记录左键按下次数
if click%2==0:
time.sleep(0.2)
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
pygame.mixer.music.unpause() #双数播放
else:
time.sleep(0.2)
play_button = play_img
pygame.mixer.music.pause() #单数暂停
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x< 220 and y > 350 and y< 400:#上一曲
num -= 1
if num < 0:
num = len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
time.sleep(0.2)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
if x > 420 and x< 520 and y > 350 and y< 400:#下一曲
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
time.sleep(0.2)
if pygame.mixer.music.get_busy() == False: #音乐是否在播放,否就继续,从而实现循环效果
num+=1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
print(num)
pygame.mixer.music.load(path+'\\'+music_list[num])# 载入音乐 
pygame.mixer.music.play()
new_logo=pygame.transform.rotate(logo_img,angle)
new_rect=new_logo.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1])
if play_button==stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
......
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