Commit d2c82579 by BellCodeEditor

save project

parent 130b0862
Showing with 64 additions and 53 deletions
import time
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -11,83 +12,93 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -11,83 +12,93 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
music_list = [] #歌曲列表
path = "C:\\Users\\bellcode\\Desktop\\test" music_list=[]
path = 'C:\\Users\\bell\\Desktop\\test'
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:]=='.wav' or i[-4:]=='.ogg' or i[-4:]=='.mp3':
music_list.append(i) music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
num = -1
play_button = stop_img
click = 0
volume = 0.2
pygame.mixer.music.set_volume(volume)# 音量
angle=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP: #增加音量
volume += 0.1 volume += 0.1
if volume > 1: if volume>1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.type == locals.KEYDOWN:
if event.key ==locals.K_DOWN: #减少音量
volume -= 0.1 volume -= 0.1
if volume < 0: if volume<0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.type == locals.MOUSEBUTTONDOWN: if event.button == 1: # 判断鼠标左键按下
if event.button == 1: # 左击 x,y = event.pos # 记录鼠标坐标
x, y = event.pos if x > 270 and x< 370 and y > 350 and y< 450: #判断鼠标坐标是否符合要求
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 click += 1 #记录左键按下次数
click += 1 if click%2==0:
if click % 2 == 0: time.sleep(0.2)
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: pygame.mixer.music.unpause() #双数播放
click += 2 else:
else: time.sleep(0.2)
click += 1 play_button = play_img
pygame.mixer.music.pause() #单数暂停
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x< 220 and y > 350 and y< 400:#上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list)-1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 time.sleep(0.2)
else:
click += 1
if pygame.mixer.music.get_busy() == False: if x > 420 and x< 520 and y > 350 and y< 400:#下一曲
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
time.sleep(0.2)
if pygame.mixer.music.get_busy() == False: #音乐是否在播放,否就继续,从而实现循环效果
num+=1
if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) print(num)
pygame.mixer.music.load(path+'\\'+music_list[num])# 载入音乐 
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo=pygame.transform.rotate(logo_img,angle)
new_rect=new_logo.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1])
if play_button==stop_img:
angle+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
......
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