Commit bef6997b by BellCodeEditor

save project

parent 349f0c91
Showing with 8 additions and 2 deletions
...@@ -5,6 +5,7 @@ import os ...@@ -5,6 +5,7 @@ import os
pygame.init() pygame.init()
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
FPS=pygame.time.Clock()
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -14,7 +15,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -14,7 +15,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast" path = "C:\\Users\\mk\\Documents\\pygame_lesson6_diy1"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -84,11 +85,15 @@ while True: ...@@ -84,11 +85,15 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
nemRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button==stop_img:
angle += 1 angle += 1
screen.blit(bg_img, (0, 0)) screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) screen.blit(new_logo, pos)
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
pygame.display.update() pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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