Commit ba50d610 by BellCodeEditor

save project

parent 9032c419
Showing with 25 additions and 9 deletions
...@@ -51,10 +51,12 @@ while True: ...@@ -51,10 +51,12 @@ while True:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: if x > 420 and x < 520 and y > 350 and y < 400:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
...@@ -62,11 +64,11 @@ while True: ...@@ -62,11 +64,11 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2
else:
click += 1
music1 = pygame.mixer.Sound(path +"\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
if num < 0: if num < 0:
...@@ -74,10 +76,10 @@ while True: ...@@ -74,10 +76,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 music1 = pygame.mixer.Sound(path +"\\" + music_list[num])
else: music_length = music1.get_length()
click += 1 music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -89,6 +91,14 @@ while True: ...@@ -89,6 +91,14 @@ while True:
play_time = int(play_time/1000) play_time = int(play_time/1000)
play_m = play_time//60 play_m = play_time//60
play_s = play_time %60 play_s = play_time %60
if play_s < 10:
play_s = "0"+str(play_s)
info = str(play_m) + ":" + str(play_s)
music_time = int(music_time/1000)
music_m = music_time//60
music_s = music_time %60
if music_s < 10:
music_s = "0"+str(music_s)
info = str(play_m) + ":" + str(play_s) info = str(play_m) + ":" + str(play_s)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320,200)) newRect = new_logo.get_rect(center=(320,200))
...@@ -100,6 +110,11 @@ while True: ...@@ -100,6 +110,11 @@ while True:
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
screen.blit(logo_img, pos) screen.blit(logo_img, pos)
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
scoreSurf = basic_font.render(info, True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2 = basic_font.render("/" + info2, True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update() pygame.display.update()
\ No newline at end of file
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