Commit b4d6e2e5 by BellCodeEditor

auto save

parent 4aaeaf41
Showing with 21 additions and 1 deletions
......@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
music_list = []
path = "C:\\Users\\EDY\\Desktop\\test"
......@@ -57,6 +58,9 @@ while True:
num += 1
if num > len(music_list) - 1:
num = 0
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
......@@ -64,6 +68,9 @@ while True:
click += 2
else:
click += 1
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
......@@ -83,20 +90,32 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
imfo = str(play_m)+":"+str(play_s)
info = str(play_m)+":"+str(play_s)
music_m = music_length//60
music_s = music_length%60
imfo2 = str(music_m)+":"+str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 1
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(new_logo, pos)
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render("/"+ info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update()
\ No newline at end of file
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