Commit b1da6187 by BellCodeEditor

save project

parent b2f7194e
Showing with 69 additions and 4 deletions
Sound.get_length()
aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60aba=Sound.get_length()//1000
abc=Sound.get_length()%60
\ No newline at end of file
...@@ -62,6 +62,9 @@ while True: ...@@ -62,6 +62,9 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1=pygame.mixer.Sound(music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
...@@ -74,14 +77,18 @@ while True: ...@@ -74,14 +77,18 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1=pygame.mixer.Sound(music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(music_list[num]) pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
...@@ -99,8 +106,9 @@ while True: ...@@ -99,8 +106,9 @@ while True:
time=play_s//1000 time=play_s//1000
mtime = time//60 mtime = time//60
stime = time%60 stime = time%60
adg=music_length//60
score=font.render(str(mtime)+":"+str(stime),True,(0,0,0)) sdf=music_length%60
score=font.render(str(mtime)+":"+'0'str(stime)+"/"+str(adg)+":"+str(sdf),True,(0,0,0))
screen.blit(score,(120,400)) screen.blit(score,(120,400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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