Commit a84a2afe by BellCodeEditor

auto save

parent 54c13ced
Showing with 21 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
angle=0
pygame.init() pygame.init()
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -12,13 +12,13 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,13 +12,13 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast" path = "C:\\Users\\oo\\Desktop\\text"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg" or i[-4:] == ".mp3":
music_list.append(i) music_list.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
...@@ -83,12 +83,25 @@ while True: ...@@ -83,12 +83,25 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1 new_logo=pygame.transform.rotate(logo_img,angle)
angle+=1
new_rect=new_logo.get_rect(center=(320,200))
play=pygame.mixer.music.get_pos()
play=int(play/1000)
playm=play//60
plays=play%60
play=str(playm)+":"+str(plays)
print(play)
playt= pygame.font.Font('neuropol.ttf',18)
playt1=playt.render(play,True,(0,0,0))
screen.blit(bg_img, (0, 0)) screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) screen.blit(new_logo, (new_rect[0],new_rect[1]))
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
screen.blit(playt1,(45,410))
pygame.display.update() pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment