Commit a1a9466e by BellCodeEditor

save project

parent bdb931da
Showing with 35 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
angle = 1
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
...@@ -12,9 +13,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +13,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
Mf = pygame.font.Font('neuropol.ttf',18)
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\CIC\\Desktop\\s"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -60,6 +62,8 @@ while True: ...@@ -60,6 +62,8 @@ while True:
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
ml = int(music1.get_length())
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
...@@ -69,9 +73,10 @@ while True: ...@@ -69,9 +73,10 @@ while True:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(filelist) - 1 num = len(filelist) - 1
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path +"\\"+ music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
ml = int(music1.get_length())
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
...@@ -81,14 +86,38 @@ while True: ...@@ -81,14 +86,38 @@ while True:
num += 1 num += 1
if num > len(filelist)-1: if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
ml = int(music1.get_length())
Pt = pygame.mixer.music.get_pos()
Pt = int(Pt/1000)
Pm = Pt//60
Ps = Pt%60
if Ps <10:
Ps = "0" + str(Ps)
info = str(Pm) +":"+ str(Ps)
mm = ml//60
ms = ml%60
if ms <10:
ms = "0" + str(ms)
info2 = str(mm) +":"+ str(ms)
Nl = pygame.transform.rotate(logo_img,angle)
Ng = Nl.get_rect(center = (320,200))
pos = (Ng[0],Ng[1])
if play_button == stop_img:
angle += 0.5
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(Nl, (pos)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
Sf = Mf.render(info,True,(255,255,255))
screen.blit(Sf,(120,440))
Sf2 = Mf.render('/'+info2,True,(0,0,0))
screen.blit(Sf2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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