Commit 8e4b4895 by BellCodeEditor

auto save

parent 130b0862
Showing with 39 additions and 5 deletions
......@@ -13,8 +13,9 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
font = pygame.font.Font('neuropol.ttf',12)
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
path = "C:\\Users\\EDZ\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -24,19 +25,19 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
......@@ -55,10 +56,16 @@ while True:
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
angle = 0
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music = pygame.mixer.Sound(path+'\\'+music_list[num])
music_time = int(music.get_length())
music_m = music_time//60
music_s= music_time%60
music_info = '/'+str(music_m)+':'+str(music_s)
play_button = stop_img
if click % 2 == 0:
click += 2
......@@ -67,10 +74,16 @@ while True:
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
angle = 0
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music = pygame.mixer.Sound(path+'\\'+music_list[num])
music_time = int(music.get_length())
music_m = music_time//60
music_s= music_time%60
music_info = '/'+str(music_m)+':'+str(music_s)
play_button = stop_img
if click % 2 == 0:
click += 2
......@@ -83,12 +96,32 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music = pygame.mixer.Sound(path+'\\'+music_list[num])
music_time = int(music.get_length())
music_m = music_time//60
music_s= music_time%60
music_info = '/'+str(music_m)+':'+str(music_s)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
play_info = str(play_m)+':'+str(play_s)
if click%2==0:
angle-=1
new_logo = pygame.transform.rotate(logo_img,angle)
newRct = new_logo.get_rect(center = (320,200))
pos = (newRct[0],newRct[1])
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
play_text = font.render(play_info,True,(255,255,255))
screen.blit(play_text,(150,420))
music_text = font.render(music_info,True,(0,0,0))
screen.blit(music_text,(180,420))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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