Commit 8d360ee8 by BellCodeEditor

save project

parent 349f0c91
Showing with 62 additions and 57 deletions
......@@ -2,93 +2,97 @@ import pygame
from pygame import locals
import os
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast"
filelist = os.listdir(path)
num = -1
basic_font=pygame.font.Font('neuropol.ttf',14)
# 载入音乐
m=[]
path='C:\\Users\\br\\Desktop\\test'
filelist=os.listdir(path)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
if i[-4:]=='.wav' or i[-4:]=='.ogg':
m.append(i)
num=-1
angle=0
volume = 0.2
pygame.mixer.music.set_volume(volume)
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
# 按下鼠标
if event.type==locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click+=1
if click%2==0:
play_button=stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
play_button=play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(m)-1
pygame.mixer.music.load(path+'\\'+m[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
play_button=stop_img
click=0
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(m)-1:
num=0
pygame.mixer.music.load(path+'\\'+m[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
play_button=stop_img
click=0
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
num+=1
if num>len(m)-1:
num=0
pygame.mixer.music.load(path+'\\'+m[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button==stop_img:
angle+=0.3
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
info=str(play_m)+':'+str(play_s)
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
\ No newline at end of file
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