Commit 8bf63358 by BellCodeEditor

auto save

parent 130b0862
Showing with 39 additions and 2 deletions
...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\admin\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -24,6 +25,7 @@ volume = 0.2 ...@@ -24,6 +25,7 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle =0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -84,11 +86,45 @@ while True: ...@@ -84,11 +86,45 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo=pygame.transform.rotate(logo_img,angle)
new_rect=new_logo.get_rect(center=(320,200))
pos =(new_rect[0],new_rect[1])
if play_button ==stop_img:
angle+=1
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
print(music_length)
#歌曲播放进度
play_time = pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m= play_time//60
play_s =play_time%60
if play_s<10:
play_s="0"+str(play_s)
info = str(play_m)+":"+str(play_s)
# print(info)
#歌曲时长的长度
music_m=music_length//60
music_s=music_length%60
if music_s<10:
music_s="0"+str(music_s)
info2 =str(music_m)+":"+str(music_s)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
screen.blit(scoreSurf2, (170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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