Commit 8a4be567 by BellCodeEditor

auto save

parent 557adb1f
Showing with 39 additions and 5 deletions
......@@ -5,6 +5,9 @@ import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
FPS = pygame.time.Clock()
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
......@@ -12,9 +15,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\text"
path = "C:\\Users\\admin\\Desktop\\text"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -25,7 +29,7 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle = 0
angle= 0
while True:
for event in pygame.event.get():
......@@ -66,6 +70,9 @@ while True:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music1_len=music1.get_length()
music1_len=int(music1_len)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
......@@ -78,6 +85,9 @@ while True:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music1_len=music1.get_length()
music1_len=int(music1_len)
if pygame.mixer.music.get_busy() == False:
num += 1
......@@ -85,15 +95,38 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img,angle)
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music1_len=music1.get_length()
music1_len=int(music1_len)
play_time = pygame.mixer.music.get_pos()
play_time = int (play_time//1000)
play_m = play_time // 60
play_s = play_time % 60
info = str(play_m)+":"+str(play_s)
music_m = music1_len // 60
music_s = music1_len % 60
info2 = str(music_m)+":"+str(music_s)
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if play_button ==stop_img:
angle+=1
new_Rect = new_logo.get_rect(center=(320,200))
pos=(new_Rect[0],new_Rect[1])
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/"+info2, True, (0, 0, 0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面
pygame.display.update()
FPS.tick(100)
\ No newline at end of file
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