Commit 87a919e5 by BellCodeEditor

auto save

parent 349f0c91
Showing with 36 additions and 6 deletions
...@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast" path = "C:\\Users\\EDY\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -64,6 +64,9 @@ while True: ...@@ -64,6 +64,9 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
...@@ -76,19 +79,45 @@ while True: ...@@ -76,19 +79,45 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time % 60
info = str(play_m) + ":" + str(play_s)
play_m = play_time//60
play_s = play_time % 60
info2 = str(music_m) + ":" + str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1 newRect = new_logo.get_rect(center = (320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 190000
screen.blit(bg_img, (0, 0)) screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) screen.blit(new_logo, pos)
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
scoreSurf = basic_font.render(info, True,(0,0,0))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render('/'+info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update() pygame.display.update()
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