Commit 6b4e6dc7 by BellCodeEditor

auto save

parent 4853d95b
Showing with 99 additions and 36 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os # 文件读写
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -11,70 +11,132 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -11,70 +11,132 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font("neuropol.ttf",18) # 加载字体
#music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg'] # 歌单列表
# 空列表
music_list = [] music_list = []
path = r'C:\Users\WangTian\Desktop\test' # 路径 path = "E:\\music\\test"
filelist = os.listdir(path) # 以列表的形式返回当前文件下的所有目录 filelist = os.listdir(path) # 获取当前文件里所有文件名
num = -1
for i in filelist: for i in filelist:
if i[-4:] == '.wav' or i[-4:] == '.ogg': # 用切片找到满足条件的音频文件 if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) # 将需要的文件名添加到列表里 music_list.append(i)
volume = 0.2
volume = 0.8 pygame.mixer.music.set_volume(volume) # 初始播放音量
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
num = -1 angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_w:
volume += 0.1 volume += 0.1
if volume>1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) # 音乐播放器音量 pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_s:
volume -= 0.1 volume -= 0.1
if volume<0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) # 音乐播放器音量 pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: # 鼠标点击事件
if event.button == 1: if event.type == locals.MOUSEBUTTONDOWN:
x,y = event.pos if event.button == 1: # 左击
if x > 270 and x < 370 and y >350 and y < 450: # 设置鼠标点击范围 x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button = stop_img # 点击可暂停图片
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
play_button = play_img # 点击可播放图片
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list)-1 num = len(music_list) - 1
pygame.mixer.music.load(path+'\\'+music_list[num]) # 加载音频文件,如果是本地文件夹就要添加上路径。 pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() # 播放音乐 pygame.mixer.music.play()
click = 0
play_button = stop_img play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num]) # pygame.mixer.Sound() 加载歌曲的方法可以获取歌曲总时间
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: # 布尔值检测音乐是否在播放 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: # 音乐是否在播放
num += 1 num += 1
if num > len(filelist)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path+'\\'+music_list[num]) # 加载音频文件,如果是本地文件夹就要添加上路径。 pygame.mixer.music.load(path + "\\" + music_list[num]) # 加载本地音乐需要路径加歌曲名
pygame.mixer.music.play() # 播放音乐 pygame.mixer.music.play() # 播放音乐
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time // 60
play_s = play_time % 60
if play_s < 10:
play_s = "0"+str(play_s)
info1 = str(play_m)+":"+str(play_s)
# 歌曲的时间长度
play_m = music_length // 60
play_s = music_length % 60
if play_s < 10:
play_s = "0"+str(play_s)
info2 = str(play_m)+":"+str(play_s)
# 旋转后的唱盘图片
new_logo = pygame.transform.rotate(logo_img,angle) # angle正数,逆时针,负数,顺时针
newRect = new_logo.get_rect(center=(320,200)) # 移动new_logo的坐标,将它的中心点移到(x,y)的位置,并返回一个元组,四个参数
pos = (newRect[0],newRect[1])
#print(newRect) # 前两个参数是左上角的坐标位置,后面两个是图片的大小。
if play_button == stop_img:
angle+=2
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图,渲染图片是根据左上角旋转,位置由中心点决定
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
text1 = my_font.render(info1,True,(225,250,215))
screen.blit(text1,(120,440))
text2 = my_font.render("/"+info2,True,(0,0,0))
screen.blit(text2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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