Commit 69d01b61 by BellCodeEditor

save project

parent bdb931da
Showing with 35 additions and 5 deletions
......@@ -12,9 +12,11 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font('neuropol.ttf',18)
angle = 0
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
path = "C:\\Users\\simnyang\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -57,9 +59,11 @@ while True:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
music1 = pygame.mixer.Sound(path +"\\"+ music_list[num])
music_length = int(music1.get_length())
if click % 2 == 0:
click += 2
else:
......@@ -69,9 +73,11 @@ while True:
num -= 1
if num < 0:
num = len(filelist) - 1
pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
music1 = pygame.mixer.Sound(path +"\\"+ music_list[num])
music_length = int(music1.get_length())
if click % 2 == 0:
click += 2
else:
......@@ -81,14 +87,37 @@ while True:
num += 1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(path+music_list[num])
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path +"\\"+ music_list[num])
music_length = int(music1.get_length())
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time % 60
if play_s < 10:
play_s = "0"+str(play_s)
info = str(play_m) + ":" + str(play_s)
music_m = music_length//60
music_s = music_length % 60
if music_s < 10:
music_s = "0"+str(music_s)
info2 = str(music_m) + ":" + str(music_s)
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
giao = my_font.render(info,True,(255,255,255))
screen.blit(giao,(120,440))
giao2 = my_font.render('/'+info2,True,(0,0,0))
screen.blit(giao2,(180,440))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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