Commit 66274ece by BellCodeEditor

auto save

parent bdb931da
Showing with 64 additions and 26 deletions
...@@ -12,31 +12,36 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,31 +12,36 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font('neuropol.ttf',18) #字体资源
# 音乐
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\Administrator\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
...@@ -45,7 +50,7 @@ while True: ...@@ -45,7 +50,7 @@ while True:
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -53,42 +58,74 @@ while True: ...@@ -53,42 +58,74 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num += 1 num -= 1
if num > len(music_list) - 1: if num < 0:
num = 0 num = len(music_list) - 1
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 #歌曲总时长
else: music = pygame.mixer.Sound(path +"\\" +music_list[num])
click += 1 music_length = int(music.get_length())
if x > 120 and x < 220 and y > 350 and y < 400: if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num -= 1 num += 1
if num < 0: if num > len(music_list)-1:
num = len(filelist) - 1 num = 0
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 #歌曲总时长
else: music = pygame.mixer.Sound(path +"\\" +music_list[num])
click += 1 music_length = int(music.get_length())
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(filelist)-1: if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
#歌曲总时长
music = pygame.mixer.Sound(path +"\\" +music_list[num])
music_length = int(music.get_length())
#获取播放时长
play_time = pygame.mixer.music.get_pos()#获取时长
play_time = int(play_time/1000) #毫秒转化为秒
play_m = play_time // 60 #分
play_s = play_time % 60 #秒
if play_s < 10:
play_s = "0" + str(play_s)
info = str(play_m) + ":" + str(play_s)
music_m = music_length // 60
music_s = music_length % 60
if music_s < 10:
music_s = "0" + str(music_s)
info2 = str(music_m) + ":" + str(music_s)
#图片旋转
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
#绘制歌曲时长
text = my_font.render(info,True,(255,255,255))
screen.blit(text,(120,440))
text2 = my_font.render("/" + info2,True,(255,255,255))
screen.blit(text2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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