Commit 611d08fa by BellCodeEditor

auto save

parent 130b0862
Showing with 36 additions and 7 deletions
......@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font('neuropol.ttf',14)
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
path = "C:\\Users\\sky\\Documents\\pygame_lesson6_diy1"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -24,7 +24,7 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -64,7 +64,9 @@ while True:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_len=music1.get_length()
music_length=int(music_len)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
......@@ -76,19 +78,45 @@ while True:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_len=music1.get_length()
music_length=int(music_len)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_len=music1.get_length()
music_length=int(music_len)
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s<10:
play_s='0'+str(play_s)
info=str(play_m)+':'+str(play_s)
music_m=music_length//60
music_s=music_length%60
if music_s<10:
music_s='0'+str(music_s)
info2=str(music_m)+':'+str(music_s)
new_img=pygame.transform.rotate(logo_img,angle)
if play_button==stop_img:
angle+=1
new_rect=new_img.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1])
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_img, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
botime=my_font.render(info,True,(255,255,255))
screen.blit(botime,(120,440))
sontime=my_font.render('\\'+info2,True,(0,0,0))
screen.blit(sontime,(170,440))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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