Commit 5ce9c952 by BellCodeEditor

save project

parent 4af19888
Showing with 72 additions and 36 deletions
...@@ -2,93 +2,128 @@ import pygame ...@@ -2,93 +2,128 @@ import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo图
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\Administrator\\Desktop\\text"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 音乐播放器音量
click = 0 click = 0 # 初始点击次数
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
music=pygame.mixer.Sound(path+"\\"+music_list[num])
music_long=music.get_length()
music_long=int(music_long)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button = stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 play_button = play_img
num += 1 if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music=pygame.mixer.Sound(path+"\\"+music_list)
music_long=music.get_length()
music_long=int(music_long)
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False: if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play() # 播放音乐
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 # 分
play_s = play_time % 60
if play_s<10:
play_s=10
info = str(play_m) + ":" + str(play_s)
music_m=music_long//60
music_s=music_long%60
info2="/"+str(music_m)+":"+str(music_s)
if music_s>10:
music_s = "0"+str(music_s)
# 旋转后的唱盘图片
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面 # 绘制画面
soreSurf = basic_font.render(info, True, (255,255,255))
screen.blit(soreSurf, (120,440))
soreSurf1 = basic_font.render(info2, True, (0,0,0))
screen.blit(soreSurf1, (200,440))
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
soreSurf = basic_font.render(info, True, (255,255,255))
screen.blit(soreSurf, (120,440))
soreSurf1 = basic_font.render(info2, True, (0,0,0))
screen.blit(soreSurf1, (200,440))# 绘制时间进度c
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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