Commit 5a7f4e83 by BellCodeEditor

save project

parent 19ac5549
Showing with 67 additions and 59 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
volume=0.1
pygame.mixer.music.load('明天你好.wav')
music_list=[]
path="C:\\Users\\Jason\\Music\\Music1"
music_list = [] filelist=os.listdir(path)
path = "C:\\Users\\Jason\\Music\\Music1" num=-1
filelist = os.listdir(path) angle==0
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-3:]=='ogg'or i[-3:]=='wav' :
music_list.append(i) music_list.append(i)
volume = 0.2 pygame.mixer.music.set_volume(volume)
pygame.mixer.music.set_volume(volume) # 初始播放音量 play_button=stop_img
click = 0 click=0
play_button = stop_img
angle=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
# 按键,控制声音大小 if event.type==locals.KEYDOWN:
if event.type == locals.KEYDOWN: if event.key==locals.K_UP:
if event.key == locals.K_w: volume+=0.1
volume += 0.1 if volume>1:
if volume > 1: volume=1
volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key==locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0: if volume<1:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy()==False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
if event.type == locals.MOUSEBUTTONDOWN: if event.type==locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button==1:
x, y = event.pos x,y=event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 if x>270 and x<370 and y>350 and y<450:
click += 1 click+=1
if click % 2 == 0: if click%2==0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button=stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 play_button=play_img
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0 if x>120 and x<220 and y>350 and y<400:
pygame.mixer.music.load(path + "\\" + music_list[num]) num-=1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
click=0
play_button=stop_img
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
new_logo=pygame.transfor.rorate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button==stop_img
angle+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
......
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