Commit 502948ad by BellCodeEditor

save project

parent 4b8397e3
Showing with 4 additions and 1 deletions
...@@ -6,6 +6,7 @@ pygame.init() # 初始化 ...@@ -6,6 +6,7 @@ pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
angel=0# 载入图片、资源 angel=0# 载入图片、资源
shop_img=0
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
...@@ -83,10 +84,12 @@ while True: ...@@ -83,10 +84,12 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_img=pygame.transform.rotate(logo_img,angel) new_img=pygame.transform.rotate(logo_img,angel)
new_rect=new_img.get_rect(center=(320,190)) new_rect=new_img.get_rect(center=(320,190))
pos=(new_rect[0],new_rect[1]) pos=(new_rect[0],new_rect[1])
angel+=1 # 绘制画面 if play_button==shop_img:
angel+=1 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_img, (pos)) # 中间logo图 screen.blit(new_img, (pos)) # 中间logo图
......
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