Commit 4e55c90a by BellCodeEditor

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parent 349f0c91
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import pygame import pygame
from pygame import locals
import os import os
from pygame import locals
pygame.init() pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
music_list = [] music_list=['byj.mp3','128.mp3','yes.mp3','airuhuo.mp3']
path = "C:\\Users\\Administrator\\Desktop\\tast" path = 'D:\\音频文件'
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == 'mp3':
music_list.append(i) music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
angle = 0 angle = 0
num = -1
click = 0
g = stop_img
volume=0.8
pygame.mixer.music.set_volume(volume)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume+=0.1
if volume > 1: if volume>1:
volume = 1 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0: if volume<0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1:
x, y = event.pos x,y=event.pos
if x > 270 and x < 370 and y > 350 and y < 450: if x>270 and x<370 and y>330 and y<430 :
click += 1
if click % 2 == 0: click+=1
play_button = stop_img if click%2==0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: g = stop_img
play_button = play_img else :
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: g = play_img
num += 1 if x>120 and x<220 and y>350 and y<400:
if num > len(music_list) - 1: num-=1
num = 0 if num == 0:
pygame.mixer.music.load(path + "\\" + music_list[num]) num=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img click=0
if click % 2 == 0: g = stop_img
click += 2 if x>420 and x<520 and y>350 and y<400:
else: num+=1
click += 1 if num == 3:
num=0
if x > 120 and x < 220 and y > 350 and y < 400: pygame.mixer.music.load(path+"\\"+music_list[num])
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img click=0
if click % 2 == 0: g = stop_img
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img,angle)
angle += 1 newRect = new_logo.get_rect(center=(320,200))
screen.blit(bg_img, (0, 0)) pos = (newRect[0],newRect[1])
screen.blit(play_button, (270, 330)) angle+=1
screen.blit(logo_img, (170, 60)) # 绘制画面
screen.blit(last_img, (120, 350)) screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(next_img, (420, 350)) screen.blit(g, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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