Commit 4e55c90a by BellCodeEditor

auto save

parent 349f0c91
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import pygame
from pygame import locals
import os
from pygame import locals
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast"
music_list=['byj.mp3','128.mp3','yes.mp3','airuhuo.mp3']
path = 'D:\\音频文件'
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
if i[-4:] == 'mp3':
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
angle = 0
num = -1
click = 0
g = stop_img
volume=0.8
pygame.mixer.music.set_volume(volume)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
if event.key == locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
if event.key == locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y=event.pos
if x>270 and x<370 and y>330 and y<430 :
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
click+=1
if click%2==0:
pygame.mixer.music.unpause()
else:
play_button = play_img
g = stop_img
else :
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
g = play_img
if x>120 and x<220 and y>350 and y<400:
num-=1
if num == 0:
num=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
click=0
g = stop_img
if x>420 and x<520 and y>350 and y<400:
num+=1
if num == 3:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
click=0
g = stop_img
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
pygame.display.update()
\ No newline at end of file
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(g, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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