Commit 4dc53ab6 by BellCodeEditor

auto save

parent 130b0862
Showing with 59 additions and 24 deletions
......@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
font=pygame.font.Font('neuropol.ttf',14) #导入字体
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
path =r"C:\Users\zw\Documents\pygame_lesson6_diy1"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -25,6 +25,7 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle=0#旋转角度
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -53,29 +54,31 @@ while True:
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
button=stop_img
click=0
#歌曲的时间
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_len=music1.get_length()
music_len= int(music_len)
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
print(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
button=stop_img
click=0
#歌曲的时间
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_len=music1.get_length()
music_len= int(music_len)
if pygame.mixer.music.get_busy() == False:
num += 1
......@@ -83,12 +86,43 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
#歌曲的时间
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_len=music1.get_length()
music_len= int(music_len)
#播放的时间
play_time=pygame.mixer.music.get_pos() #获取时长
play_time= int(play_time/1000)
play_m = play_time // 60 #fen
play_s = play_time % 60 #miao
if play_s<10:
play_s='0'+str(play_s)
info = str(play_m)+":"+str(play_s)
#总时长
music_m =music_len // 60 #fen
music_s = music_len % 60 #miao
if music_s<10:
music_s='0'+str(music_s)
info2 = str(music_m)+":"+str(music_s)
new_logo=pygame.transform.rotate(logo_img,angle)
#校正图片中心位置
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
time1=font.render(info,True,(255,255,255))
screen.blit(time1,(120,440))
time2=font.render('/'+info2,True,(0,0,0))
screen.blit(time2,(170,440))
pygame.display.update()
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