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Commit
4dc53ab6
authored
Jun 20, 2021
by
BellCodeEditor
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parent
130b0862
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1 changed file
with
59 additions
and
24 deletions
my_music.py
my_music.py
View file @
4dc53ab6
...
...
@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
#导入字体
music_list
=
[]
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test
"
path
=
r"C:\Users\zw\Documents\pygame_lesson6_diy1
"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
...
...
@@ -25,6 +25,7 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click
=
0
play_button
=
stop_img
angle
=
0
#旋转角度
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -53,29 +54,31 @@ while True:
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
button
=
stop_img
click
=
0
#歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_len
=
music1
.
get_length
()
music_len
=
int
(
music_len
)
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
print
(
path
+
'
\\
'
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
button
=
stop_img
click
=
0
#歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_len
=
music1
.
get_length
()
music_len
=
int
(
music_len
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
...
...
@@ -83,12 +86,43 @@ while True:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
#歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_len
=
music1
.
get_length
()
music_len
=
int
(
music_len
)
#播放的时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
#获取时长
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
#fen
play_s
=
play_time
%
60
#miao
if
play_s
<
10
:
play_s
=
'0'
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
#总时长
music_m
=
music_len
//
60
#fen
music_s
=
music_len
%
60
#miao
if
music_s
<
10
:
music_s
=
'0'
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#校正图片中心位置
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
time1
=
font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
time1
,(
120
,
440
))
time2
=
font
.
render
(
'/'
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
time2
,(
170
,
440
))
pygame
.
display
.
update
()
\ No newline at end of file
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