Commit 441ec8ea by BellCodeEditor

save project

parent 349f0c91
Showing with 47 additions and 7 deletions
......@@ -5,6 +5,8 @@ import os
pygame.init()
screen = pygame.display.set_mode((640, 480))
font=pygame.font.Font('neuropol.ttf',20)
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
......@@ -14,7 +16,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast"
path = "C:\\Users\\Austin\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -24,7 +26,9 @@ volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
angle = 0
angle=0
New1=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -64,7 +68,9 @@ while True:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
......@@ -76,19 +82,52 @@ while True:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s<10:
play_s='0'+str(play_s)
info=str(play_m)+':'+str(play_s)
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
music_m=music_length//60
music_s=music_length%60
if music_s<10:
music_s='0'+str(music_s)
info2=str(music_m)+':'+str(music_s)
New=pygame.transform.rotate(logo_img,angle)
New1=New.get_rect(center=(320,200))
pos=(New1[0],New1[1])
if play_button==stop_img:
angle+=1
info1=font.render(info,True,(255,255,255))
info3=font.render('/'+info2,True,(0,0,0))
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(New, pos)
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
screen.blit(info1,(50,440))
screen.blit(info3,(120,440))
pygame.display.update()
\ No newline at end of file
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