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Commit
3bb3fdf3
authored
Jan 03, 2022
by
BellCodeEditor
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my_music.py
my_music.py
View file @
3bb3fdf3
...
@@ -2,105 +2,111 @@ import pygame
...
@@ -2,105 +2,111 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 鍒濆鍖?
#
创建窗口
#
鍒涘缓绐楀彛
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
# 杞藉叆鍥剧墖
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 鑳屾櫙鍥?
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 鎾斁鎸夐挳
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 鏆傚仠鎸夐挳
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 涓婁竴鏇叉寜閽?
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 涓嬩竴鏇叉寜閽?
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 涓棿logo鍥?
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
# 瀛椾綋
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
23487
\\
Desktop
\\
test"
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".
wav"
or
i
[
-
4
:]
==
".ogg
"
:
if
i
[
-
4
:]
==
".
ogg"
or
i
[
-
4
:]
==
".wav
"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
num
=
-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
闊充箰鎾斁鍣ㄩ煶閲?
click
=
0
click
=
0
# 鍒濆鐐瑰嚮娆℃暟
play_button
=
stop_img
play_button
=
stop_img
s
=
0
angle
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
#
按键,控制声音大小
#
鎸夐敭锛屾帶鍒跺0闊冲ぇ灏?
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
w
:
if
event
.
key
==
locals
.
K_
UP
:
volume
+=
0.1
volume
+=
0.1
if
volume
>
1
:
if
volume
>
1
:
volume
=
1
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_
s
:
if
event
.
key
==
locals
.
K_
DOWN
:
volume
-=
0.1
volume
-=
0.1
if
volume
<
0
:
if
volume
<
0
:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
#
左击
if
event
.
button
==
1
:
#
宸﹀嚮
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
else
:
click
+=
1
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
#涓婁竴鏇?
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
click
=
0
click
+=
2
else
:
click
+=
1
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#涓嬩竴鏇?
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_button
=
stop_img
play_time
=
int
(
play_time
/
1000
)
click
=
0
play_m
=
play_time
//
60
play_s
=
play_time
%
60
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 闊充箰鏄惁姝e湪鎾斁
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
num
+=
1
if
click
%
2
==
0
:
if
num
>
len
(
music_list
)
-
1
:
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
s
)
num
=
0
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
s
+=
1
pygame
.
mixer
.
music
.
play
()
# 鎾斁闊充箰
# 姝屾洸鎾斁杩涘害鏃堕棿
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
# 鍒?
play_s
=
play_time
%
60
# 绉?
if
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 鏃嬭浆鍚庣殑鍞辩洏鍥剧墖
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
# 缁樺埗鐢婚潰
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 濉厖鑳屾櫙
screen
.
blit
(
play_button
,
(
270
,
330
))
# 鏆傚仠鎸夐挳
screen
.
blit
(
new_logo
,
pos
)
# 涓棿logo鍥?
screen
.
blit
(
last_img
,
(
120
,
350
))
# 涓婁竴鏇?
screen
.
blit
(
next_img
,
(
420
,
350
))
# 涓嬩竴鏇?
# 缁樺埗鏃堕棿杩涘害
scoreSurf
=
basic_font
.
render
(
info
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
120
,
440
))
# 绘制画面
# 鍒锋柊鐢婚潰
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
newRect
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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