Commit 3bb3fdf3 by BellCodeEditor

auto save

parent 60e304e2
Showing with 70 additions and 63 deletions
......@@ -2,105 +2,111 @@ import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
pygame.init() # 鍒濆鍖?
# 鍒涘缓绐楀彛
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font=pygame.font.Font('neuropol.ttf',14)
# 杞藉叆鍥剧墖
bg_img = pygame.image.load('background.png') # 鑳屾櫙鍥?
play_img = pygame.image.load('play.png') # 鎾斁鎸夐挳
stop_img = pygame.image.load('stop.png') # 鏆傚仠鎸夐挳
last_img = pygame.image.load('last.png') # 涓婁竴鏇叉寜閽?
next_img = pygame.image.load('next.png') # 涓嬩竴鏇叉寜閽?
logo_img = pygame.image.load('logo.png') # 涓棿logo鍥?
basic_font = pygame.font.Font('neuropol.ttf', 14) # 瀛椾綋
music_list = []
path = "C:\\Users\\23487\\Desktop\\test"
path = "C:\\Users\\bellcode\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
pygame.mixer.music.set_volume(volume) # 闊充箰鎾斁鍣ㄩ煶閲?
click = 0 # 鍒濆鐐瑰嚮娆℃暟
play_button = stop_img
s = 0
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
# 鎸夐敭锛屾帶鍒跺0闊冲ぇ灏?
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
if event.button == 1: # 宸﹀嚮
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
play_button = stop_img
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
play_button = play_img
if x > 120 and x < 220 and y > 350 and y < 400: #涓婁竴鏇?
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
click = 0
if pygame.mixer.music.get_busy() == False:
if x > 420 and x < 520 and y > 350 and y < 400: #涓嬩竴鏇?
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if pygame.mixer.music.get_busy() == False: # 闊充箰鏄惁姝e湪鎾斁
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
info=str(play_m)+":"+str(play_s)
if click%2==0:
new_logo=pygame.transform.rotate(logo_img,s)
newRect = new_logo.get_rect(center=(320,200))
s+=1
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() # 鎾斁闊充箰
# 姝屾洸鎾斁杩涘害鏃堕棿
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 # 鍒?
play_s = play_time % 60 # 绉?
if
info = str(play_m) + ":" + str(play_s)
# 鏃嬭浆鍚庣殑鍞辩洏鍥剧墖
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1
# 缁樺埗鐢婚潰
screen.blit(bg_img, (0, 0)) # 濉厖鑳屾櫙
screen.blit(play_button, (270, 330)) # 鏆傚仠鎸夐挳
screen.blit(new_logo, pos) # 涓棿logo鍥?
screen.blit(last_img, (120, 350)) # 涓婁竴鏇?
screen.blit(next_img, (420, 350)) # 涓嬩竴鏇?
# 缁樺埗鏃堕棿杩涘害
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, newRect) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
# 刷新画面
# 鍒锋柊鐢婚潰
pygame.display.update()
\ No newline at end of file
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