Commit 384a8a6c by BellCodeEditor

save project

parent 128437ec
Showing with 13 additions and 1 deletions
......@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
num = -1
angle = 0
music_list = []
......@@ -84,12 +85,18 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
#歌曲播放进度
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
info = str(play_m) + ':' + str(play_s)
#旋转图片
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 10000000
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
......@@ -97,5 +104,9 @@ while True:
screen.blit(new_logo,pos ) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
#绘制时进度
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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