Commit 2674edc7 by BellCodeEditor

auto save

parent 177acf9d
Showing with 27 additions and 20 deletions
...@@ -2,10 +2,10 @@ import pygame ...@@ -2,10 +2,10 @@ import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init()
pygame.init()
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
Fps = pygame.time.Clock()
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
...@@ -13,30 +13,34 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -13,30 +13,34 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast" path = "C:\\Users\\Administrator\\Desktop\\tast"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 music_list = []
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
num = -1
angle = 0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
...@@ -54,22 +58,18 @@ while True: ...@@ -54,22 +58,18 @@ while True:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: if x > 420 and x < 520 and y > 350 and y < 400:
num += 1 pygame.mixer.music.stop()
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 450:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
...@@ -77,18 +77,25 @@ while True: ...@@ -77,18 +77,25 @@ while True:
else: else:
click += 1 click += 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1 new_logo = pygame.transform.rotate(logo_img, -angle)
newRect = new_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 1
screen.blit(bg_img, (0, 0)) screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
pygame.display.update() pygame.display.update()
\ No newline at end of file FPS.tick(60)
\ No newline at end of file
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