Commit 1f0c0568 by BellCodeEditor

save project

parent 66fd95e1
Showing with 12 additions and 0 deletions
...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font=pygame.font.Font('neuropol.ttf',18)
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\zxyyyds1314" path = "C:\\Users\\Administrator\\Desktop\\zxyyyds1314"
...@@ -84,10 +85,19 @@ while True: ...@@ -84,10 +85,19 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
into=str(play_m)+":"+str(play_s)
# print(into)
text=my_font.render(into,True,(0,0,0))
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200)) newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1]) pos=(newRect[0],newRect[1])
# print(newRect) # print(newRect)
if play_button==stop_img:
angle+=1 angle+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
...@@ -95,5 +105,6 @@ while True: ...@@ -95,5 +105,6 @@ while True:
screen.blit(new_logo, (pos)) # 中间logo图 screen.blit(new_logo, (pos)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(text,(120,420))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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