Commit 0f78eee7 by BellCodeEditor

auto save

parent bdb931da
Showing with 75 additions and 30 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -12,15 +11,20 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,15 +11,20 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
# 载入音乐
volume = 0.2
x = 0
y = 0
num = -1
angle=0
score = 0
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = 'C:\\Users\\嘉宁\\Desktop\\test'
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
...@@ -31,64 +35,105 @@ while True: ...@@ -31,64 +35,105 @@ while True:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1 click += 1
if event.button == 1:
x,y=event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
pygame.mixer.music.unpause()
musicl=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = musicl.get_length()
music_length = int(music_length)
if x > 420 and x < 520 and y > 350 and y < 400: if x > 420 and x < 520 and y > 350 and y < 400:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: pygame.mixer.music.unpause()
click += 2
else:
click += 1
musicl=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = musicl.get_length()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(filelist) - 1
pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(filelist)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) musicl=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = musicl.get_length()
music_length = int(music_length)
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(300,200))
pos= (newRect[0],newRect[1])
if play_button == stop_img:
angle += 1
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s < 10:
play_s='0' + str(play_s)
info = str(play_m) + ":" + str(play_s)
music_m=music_length//60
music_s=music_length%60
if music_s < 10:
music='0' + str(music_s)
info2 = str(music_m) + ":" + str(music_s)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scoresurf = basic_font.render(info,True,(225,225,225))
scoresurf2 = basic_font.render('/'+info2,True,(0,0,0))
screen.blit(scoresurf,(120,440))
screen.blit(scoresurf2,(170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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