Commit 0e74868b by BellCodeEditor

auto save

parent 130b0862
Showing with 98 additions and 89 deletions
import pygame
from pygame import locals
import os
# import pygame
# from pygame import locals
# import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# pygame.init() # 初始化
# # 创建窗口
# screen = pygame.display.set_mode((640, 480))
# # 载入图片、资源
# bg_img = pygame.image.load('background.png') # 背景图
# play_img = pygame.image.load('play.png') # 播放按钮
# stop_img = pygame.image.load('stop.png') # 暂停按钮
# last_img = pygame.image.load('last.png') # 上一曲按钮
# next_img = pygame.image.load('next.png') # 下一曲按钮
# logo_img = pygame.image.load('logo.png') # 唱片图片
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
# music_list = []
# path = "D:\\"
# filelist = os.listdir(path)
# num = -1
# for i in filelist:
# if i[-4:] == ".wav" or i[-4:] == ".ogg":
# music_list.append(i)
# volume = 0.2
# pygame.mixer.music.set_volume(volume) # 初始播放音量
# click = 0
# play_button = stop_img
# angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# exit()
# # 按键,控制声音大小
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_w:
# volume += 0.1
# if volume > 1:
# volume = 1
# pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_s:
# volume -= 0.1
# if volume < 0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
# if event.type == locals.MOUSEBUTTONDOWN:
# if event.button == 1: # 左击
# x, y = event.pos
# if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
# click += 1
# if click % 2 == 0:
# play_button = stop_img
# pygame.mixer.music.unpause()
# else:
# play_button = play_img
# pygame.mixer.music.pause()
# if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
# num += 1
# if num > len(music_list) - 1:
# num = 0
# pygame.mixer.music.load(path + "\\" + music_list[num])
# pygame.mixer.music.play()
# play_button = stop_img
# if click % 2 == 0:
# click += 2
# else:
# click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
# if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
# num -= 1
# if num < 0:
# num = len(music_list) - 1
# pygame.mixer.music.load(path + "\\" + music_list[num])
# pygame.mixer.music.play()
# play_button = stop_img
# if click % 2 == 0:
# click += 2
# else:
# click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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# if pygame.mixer.music.get_busy() == False:
# num += 1
# if num > len(music_list)-1:
# num = 0
# pygame.mixer.music.load(path + "\\" + music_list[num])
# pygame.mixer.music.play()
# #获取新图片
# new_logo = pygame.transform.rotate(logo_img, angle)
# #校正旋转图片的中心点,并得到图片左上角的新坐标
# newRect = new_logo.get_rect(center=(320, 200))
# #从新图片中获取左上角的坐标
# position = (newRect[0], newRect[1])
# angle -= 1
# # 绘制画面
# screen.blit(bg_img, (0, 0)) # 填充背景
# screen.blit(play_button, (270, 330)) # 暂停按钮
# screen.blit(new_logo, position) # 中间logo图 绘制新图片
# screen.blit(last_img, (120, 350)) # 上一曲
# screen.blit(next_img, (420, 350)) # 下一曲
# # 刷新画面
# pygame.display.update()
print(1)
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