Commit 75f406c6 by BellCodeEditor

save project

parent fdf1580d
last.png

3.79 KB

logo.png

40.9 KB

import pygame #导入
import os #导入
from pygame import locals #导入
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲
music_list =[]# 载入音乐 # 载入音乐
path = "C:\\Users\\50639\\Desktop\\text"#路径
filelist=os.listdir(path)#路径
for i in filelist:
if i[-4:] == ".wav" or i[-4:] ==".ogg":
music_list.append(i)
num=-1 #初始化
volume = 0.2#初始化
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 #初始鼠标
play_button = stop_img
num=-1 #初始化
while True:#以下为条件判断
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:#键盘下键
if event.key == locals.K_UP:#键盘上键
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:#条件判断
volume -= 0.1
if volume < 0:#条件判断
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:#条件判断
if event.button==1:#条件判断
x,y=event.pos#设置
if x>270 and x<370 and y>350 and y<450:#条件判断
click += 1#鼠标次数加1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400:
num=num-1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
if x>420 and x<520 and y>350 and y<400:
num=num+1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
if pygame.mixer.music.get_busy() == False:
num+=1
if num > len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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next.png

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play.png

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stop.png

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