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Commit
3a777ea7
authored
3 years ago
by
BellCodeEditor
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parent
500b6db5
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1 changed file
with
8 additions
and
2 deletions
my_music.py
my_music.py
View file @
3a777ea7
...
@@ -13,7 +13,8 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -13,7 +13,8 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
students
\\
Desktop
\\
新建文件夹"
angle
=
0
path
=
"C:
\\
Users
\\
students
\\
Desktop
\\
abc"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
...
@@ -78,17 +79,22 @@ while True:
...
@@ -78,17 +79,22 @@ while True:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
if
num
>
len
(
filelist
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"//"
+
filelist
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"//"
+
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
angle
+=
1
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
...
...
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