Commit df20a2c6 by BellCodeEditor

save project

parent 67bf8716
Showing with 53 additions and 2 deletions
...@@ -4,6 +4,7 @@ import os ...@@ -4,6 +4,7 @@ import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
FPS=pygame.time.Clock()
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -11,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font=pygame.font.Font('neuropol.ttf',14)
music_list=[] music_list=[]
path='C:\\Users\\dell\Desktop\\text' path='C:\\Users\\dell\Desktop\\text'
filelist=os.listdir(path) filelist=os.listdir(path)
...@@ -18,6 +20,7 @@ for i in filelist: ...@@ -18,6 +20,7 @@ for i in filelist:
if i[-4:]=='.ogg'or i[-4:]=='.wav': if i[-4:]=='.ogg'or i[-4:]=='.wav':
music_list.append(i) music_list.append(i)
num=-1 num=-1
angle=0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -53,19 +56,66 @@ while True: ...@@ -53,19 +56,66 @@ while True:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button=stop_img
click=0
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400:
num-=1
if num<0:
num=len(music_list)
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button=stop_img
click=0
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+=1 num+=1
if num>len(filelist)-1: if num>len(filelist)-1:
num=0 num=0
print(num)
pygame.mixer.music.load(path+'\\'+music_list[num]) pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if music_s<10:
music_s="0"+str(music_s)
info2=str(music_m)+":"+str(music_s)
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button==stop_img:
angle+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render("/"+info2,True(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update() pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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