Commit d7d7c9c0 by BellCodeEditor

save project

parent c0ab8cfa
last.png

3.79 KB

logo.png

40.9 KB

import os
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
num=-1
music_list=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
path=("C:\\Users\huawei\Desktop")
filelist=os.listdir(path)
for i in filelist:
if i[-4:]==".wav" or i[-4:]==".ogg":
music_list.append(i)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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