Commit 88f52b7f by BellCodeEditor

save project

parent afe95b1e
Showing with 84 additions and 78 deletions
import os import os
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 载入音乐
music_list=[] music_list=[]
path = r'C:\Users\Administrator\Desktop\a' path = r'C:\Users\Administrator\Desktop\a'
filelist = os.listdir(path) filelist = os.listdir(path)
for i in filelist: for i in filelist:
if i[-4:] == '.ogg' or i[-4:] == '.wav': if i[-4:] == '.ogg' or i[-4:] == '.wav':
music_list.append(i) music_list.append(i)
print(music_list) print(music_list)
volume = 0.2
volume = 0.2 pygame.mixer.music.set_volume(volume) # 初始播放音量
pygame.mixer.music.set_volume(volume) # 初始播放音量 click = 0
click = 0 play_button = stop_img
play_button = stop_img num = -1
num = -1 while True:
for event in pygame.event.get():
while True: if event.type == locals.QUIT:
for event in pygame.event.get(): exit()
if event.type == locals.QUIT: # 按键,控制声音大小
exit() if event.type == locals.KEYDOWN:
# 按键,控制声音大小 if event.key == locals.K_UP:
if event.type == locals.KEYDOWN: volume += 0.1
if event.key == locals.K_UP: if volume > 1:
volume += 0.1 volume = 1
if volume > 1: pygame.mixer.music.set_volume(volume)
volume = 1 if event.key == locals.K_DOWN:
pygame.mixer.music.set_volume(volume) volume -= 0.1
if event.key == locals.K_DOWN: if volume < 0:
volume -= 0.1 volume = 0
if volume < 0: pygame.mixer.music.set_volume(volume)
volume = 0 if event.type == locals.MOUSEBUTTONDOWN:
pygame.mixer.music.set_volume(volume) x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450 :
if event.type == locals.MOUSEBUTTONDOWN: click += 1
x,y = event.pos if click % 2 == 0:
if x > 270 and x < 370 and y > 350 and y < 450 : play_button = stop_img
click += 1 pygame.mixer.music.unpause()
if click % 2 == 0: else:
play_button = stop_img play_button = play_img
pygame.mixer.music.unpause() pygame.mixer.music.pause()
else: if x > 120 and x < 220 and y > 350 and y < 400:
play_button = play_img num -= 1
pygame.mixer.music.pause() if num < 0:
if x > 120 and x < 220 and y > 350 and y < 400: num = len(music_list) - 1
num -= 1 pygame.mixer.music.load(path + '\\'+music_list[num])
if num < 0: pygame.mixer.music.play()
num = len(music_list) - 1 play_button = stop_img
pygame.mixer.music.load(path + '\\'+music_list[num]) click = 0
pygame.mixer.music.play() if x > 420 and x < 520 and y > 350 and y < 400:
play_button = stop_img num += 1
click = 0 if num > len(music_list)-1:
if pygame.mixer.music.get_busy() == False: num = 0
num += 1 pygame.mixer.music.load(path + '\\'+music_list[num])
if num > len(filelist)-1: pygame.mixer.music.play()
num = 0 play_button = stop_img
pygame.mixer.music.load(path + '\\'+music_list[num]) click = 0
pygame.mixer.music.play() if pygame.mixer.music.get_busy() == False:
# 绘制画面 num += 1
screen.blit(bg_img, (0, 0)) # 填充背景 if num > len(filelist)-1:
screen.blit(play_button, (270, 330)) # 暂停按钮 num = 0
screen.blit(logo_img, (170, 60)) # 中间logo图 pygame.mixer.music.load(path + '\\'+music_list[num])
screen.blit(last_img, (120, 350)) # 上一曲 pygame.mixer.music.play()
screen.blit(next_img, (420, 350)) # 下一曲 # 绘制画面
# 刷新画面 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment