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Commit
75ac3cba
authored
Oct 13, 2024
by
BellCodeEditor
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my_music.py
my_music.py
View file @
75ac3cba
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
# 载入图片、资源
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
# 载入素材
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
background
=
pygame
.
image
.
load
(
'bg.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
# 载入音乐
center
=
[
2
,
8
]
# 第2行第8列
m
=
[]
current_shape
=
random
.
choice
(
shape_list
)
path
=
'C:
\\
Users
\\
Administrator
\\
Desktop
\\
test'
index
=
random
.
randint
(
0
,
len
(
current_shape
)
-
1
)
filelist
=
os
.
listdir
(
path
)
shape
=
current_shape
[
index
]
for
i
in
filelist
:
color
=
random
.
choice
(
cube_colors
)
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.ogg'
:
m
.
append
(
i
)
def
check
(
center
):
num
=-
1
for
cube
in
shape
:
volume
=
0.2
cube
=
[
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
]]
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
click
=
0
return
False
play_button
=
stop_img
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
volume
+=
0.1
center
[
1
]
=
center
[
1
]
+
1
if
volume
>
1
:
if
check
(
center
)
==
False
:
volume
=
1
center
[
1
]
-=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
event
.
key
==
locals
.
K_DOWN
:
center
[
1
]
=
center
[
1
]
-
1
volume
-=
0.1
if
check
(
center
)
==
False
:
if
volume
<
0
:
center
[
1
]
+=
1
volume
=
0
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
pygame
.
mixer
.
music
.
set_volume
(
volume
)
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
# 按下鼠标
center
[
0
]
-=
1
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
m
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
m
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
m
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
m
[
num
])
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 将背景图画上去
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
# 计算出所有小方块的行、列位置
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
current_pos
=
[]
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
for
cube
in
shape
:
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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