import pygame from pygame import locals import os pygame.init() # 初始化 # 创建窗口 screen = pygame.display.set_mode((640, 480)) # 载入图片、资源 bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮 path="C:\\Users\\HP\\Desktop\\tese" filelist = os.listdir(path) music_list = [] for i in filelist: if i[-4:]==".wav" or i[-4:] == ".0gg": music_list.append(i) num = 1 volume = 0.2 pygame.mixer.music.set_volume(volume) # 初始播放音量 click = 0 play_button = stop_img while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() # 按键,控制声音大小 if event.type == locals.KEYDOWN: if event.key == locals.K_UP: volume += 0.1 if volume > 1: volume = 1 pygame.mixer.music.set_volume(volume) if event.key == locals.K_DOWN: volume -= 0.1 if volume < 0: volume = 0 pygame.mixer.music.set_volume(volume) # 按下鼠标 if event.type == locals.MOUSEBUTTONDOWN: # 次数增加 click += 1 if click % 2 == 0: play_button = stop_img pygame.mixer.music.unpause() else: play_button = play_img pygame.mixer.music.pause() if pygame.mixer.music.get_busy() == False: num+=1 if num > len(music_list)-1: num = 0 pygame.mixer.music.load(path+"\\"+music_list[num]) pygame.mixer.music.play() # 绘制画面 screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(next_img, (420, 350)) # 下一曲 # 刷新画面 pygame.display.update()