Commit 33ef4e04 by BellCodeEditor

save project

parent 222c537a
Showing with 106 additions and 0 deletions
import pygame
from pygame import locals
import os
d=1
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 音乐
music_list=[]
path = "C:\\桌面\\txt"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".mp3" or i[-4:] == ".wav":
music_list.append(i)
x1=170
x2=60
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
an=0
while True:
fun=pygame.time.Clock()
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
d=1
else:
play_button = play_img
pygame.mixer.music.pause()
d=0
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(music_list)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if x>420 and x<520 and y>350 and y<450:
num+=1
if num<0:
num=len(music_list)+1
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
time=pygame.mixer.music.get_pos()
time=int(time/1000)
time_m=str(time//60)
time_s=str(time%60)
print(time_m+":"+time_s)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play()
if d==1:
an+=1
newlogo=pygame.transform.rotate(logo_img,an)
# 绘制画面
newrect=newlogo.get_rect(center=(320,200))
pos=(newrect[0],newrect[1])
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(newlogo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
fun.tick(20)
pygame.display.update()
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