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Commit 1b54074f authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent d32c9bbd
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Showing with 9 additions and 5 deletions
  • lesson2-diy2.py
lesson2-diy2.py
View file @ 1b54074f
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -19,15 +20,13 @@ down = pygame.image.load('down.png') ...@@ -19,15 +20,13 @@ down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 360
setheading = "right" setheading = "right"
snake_head = right snake_head = right
while True: while True
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right" setheading = "right"
...@@ -52,6 +51,11 @@ while True: ...@@ -52,6 +51,11 @@ while True:
else: else:
y +=30 y +=30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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