Commit 15cb7169 by BellCodeEditor

save project

parent 150889e4
Showing with 83 additions and 67 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口 pygame.init() # 初始化
screen = pygame.display.set_mode((640, 480)) # 创建窗口
# 载入图片、资源 screen = pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png') # 背景图 # 载入图片、资源
play_img = pygame.image.load('play.png') # 播放按钮 bg_img = pygame.image.load('background.png') # 背景图
stop_img = pygame.image.load('stop.png') # 暂停按钮 play_img = pygame.image.load('play.png') # 播放按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
num= -1 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg ']
volume = 0.2 # 音乐
pygame.mixer.music.set_volume(volume) # 初始播放音量 music_list = []
click = 0 path = "C:\\Users\\bellcode\\Desktop\\test"
play_button = stop_img filelist = os.listdir(path)
for i in filelist:
while True: if i[-4:] == ".ogg" or i[-4:] == ".wav":
for event in pygame.event.get(): music_list.append(i)
if event.type == locals.QUIT:
exit() num = -1
# 按键,控制声音大小 volume = 0.2
if event.type == locals.KEYDOWN: pygame.mixer.music.set_volume(volume) # 初始播放音量
if event.key == locals.K_UP: click = 0
volume += 0.1 play_button = stop_img
if volume > 1:
volume = 1 while True:
pygame.mixer.music.set_volume(volume) for event in pygame.event.get():
if event.key == locals.K_DOWN: if event.type == locals.QUIT:
volume -= 0.1 exit()
if volume < 0: # 按键,控制声音大小
volume = 0 if event.type == locals.KEYDOWN:
pygame.mixer.music.set_volume(volume) if event.key == locals.K_UP:
volume += 0.1
# 按下鼠标 if volume > 1:
if event.type == locals.MOUSEBUTTONDOWN: volume = 1
if event.button == 1: pygame.mixer.music.set_volume(volume)
x,y = event.pos if event.key == locals.K_DOWN:
if x > 270 and x <370 and y > 350 and y < 450: volume -= 0.1
# 次数增加 if volume < 0:
click += 1 volume = 0
if click % 2 == 0: pygame.mixer.music.set_volume(volume)
play_button = stop_img
pygame.mixer.music.unpause() if event.type == locals.MOUSEBUTTONDOWN:
else: if event.button == 1: # 左击
play_button = play_img x, y = event.pos
pygame.mixer.music.pause() if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if pygame.mixer.music.get_busy() == False: if click % 2 == 0:
num+=1 play_button = stop_img
if num >len(music_list)-1: pygame.mixer.music.unpause()
num=0 else:
pygame.mixer.music.load(music_list[num]) play_button = play_img
pygame.mixer.music.play() pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1
# 绘制画面 if num < 0:
screen.blit(bg_img, (0, 0)) # 填充背景 num = len(music_list) - 1
screen.blit(play_button, (270, 330)) # 暂停按钮 pygame.mixer.music.load(path +"\\" +music_list[num])
screen.blit(logo_img, (170, 60)) # 中间logo图 pygame.mixer.music.play()
screen.blit(last_img, (120, 350)) # 上一曲 play_button = stop_img
screen.blit(next_img, (420, 350)) # 下一曲 click = 0
# 刷新画面
pygame.display.update() if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment