import pygame from pygame import locals import os pygame.init() # 初始化 # 创建窗口 screen = pygame.display.set_mode((640, 480)) # 载入图片、资源 bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮 font=pygame.font.Font("neuropol.ttf",20) # 载入音乐 num=-1 music_list=[] path='C:\\Users\\EDZ\\Desktop\\gg' filelist=os.listdir(path) for i in filelist: if i[-4:]==".wav" or i[-4:]==".ogg": music_list.append(i) volume = 0.2 pygame.mixer.music.set_volume(volume) # 初始播放音量 click = 0 play_button = stop_img angle=0 music_lenght=0 play_time=0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() # 按键,控制声音大小 if event.type == locals.KEYDOWN: if event.key == locals.K_UP: volume += 0.1 if volume > 1: volume = 1 pygame.mixer.music.set_volume(volume) if event.key == locals.K_DOWN: volume -= 0.1 if volume < 0: volume = 0 pygame.mixer.music.set_volume(volume) # 按下鼠标 if event.type == locals.MOUSEBUTTONDOWN: if event.button ==1: x,y =event.pos if x>270 and x<370 and y>350 and y<450: # 次数增加 click += 1 if click % 2 == 0: play_button = stop_img pygame.mixer.music.unpause() else: play_button = play_img pygame.mixer.music.pause() if x>120 and x<220 and y>350 and y<400: num-=1 if num<0: num=len(music_list)-1 pygame.mixer.music.load(path+"\\"+music_list[num]) pygame.mixer.music.play() play_button=stop_img click=0 music1 = pygame.mixer.Sound(path + "\\" + music_list[num]) music_length = music1.get_length() music_length = int(music_length) if x>420 and x<520 and y>350 and y<400: num+=1 if num>len(music_list)-1: num=0 pygame.mixer.music.load(path+"\\"+music_list[num]) pygame.mixer.music.play() play_button=stop_img click=0 music1 = pygame.mixer.Sound(path + "\\" + music_list[num]) music_length = music1.get_length() music_length = int(music_length) print(music_lenght) if pygame.mixer.music.get_busy() == False: num+=1 if num>len(music_list)-1: num=0 pygame.mixer.music.load(path+"\\"+music_list[num]) pygame.mixer.music.play() music1 = pygame.mixer.Sound(path + "\\" + music_list[num]) music_length = music1.get_length() music_length = int(music_length) print(music_lenght) play_time=pygame.mixer.music.get_pos() play_time=int(play_time/1000) play_m=play_time//60 play_s=play_time%60 if play_s<10: play_s="0"+str(play_s) info1=str(play_m)+":"+str(play_s) music_m=music_lenght//60 music_s=music_lenght%60 if music_s<10: music_s="0"+str(music_s) info2=str(music_m)+":"+str(music_s) new_logo=pygame.transform.rotate(logo_img,angle) new_Rect=new_logo.get_rect(center=(320,200)) #print(new_Rect) pos=(new_Rect[0],new_Rect[1]) angle+=1 # 绘制画面 screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(new_logo, pos) # 中间logo图 screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(next_img, (420, 350)) # 下一曲 text=font.render(info1,True,(0,0,0)) screen.blit(text,(200,200)) text2=font.render(info2,True,(0,0,0)) screen.blit(text2,(240,200)) # 刷新画面 pygame.display.update()