Commit ea7c782f by BellCodeEditor

auto save

parent aa348bfd
Showing with 37 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
...@@ -12,8 +13,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,8 +13,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 载入音乐列表
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 music_list=[]
path='C:\\Users\\91030\\Desktop\\test'
filelist=os.listdir(path)
for i in filelist:
if i[-4:] == '.wav' or i[-4:] == '.ogg':
music_list.append(i)
print(music_list)
n= -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -36,12 +45,13 @@ while True: ...@@ -36,12 +45,13 @@ while True:
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 # 按断按下鼠标左键后再哪个位置
if event.button == 1: if event.button == 1:
x,y=event.pos x,y=event.pos
# 如果点击暂停/播放按钮,切换按钮,换成播放/暂停
if x >270 and x <370 and y > 350 and y< 450: if x >270 and x <370 and y > 350 and y< 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
...@@ -50,11 +60,33 @@ while True: ...@@ -50,11 +60,33 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
#切换上一首歌
if x >120 and x <220 and y > 350 and y< 450:
n-=1
if n < 0:
n = len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[n])
pygame.mixer.music.play()
click=0
play_button=stop_img
#切换下一首歌
if x >420 and x <520 and y > 350 and y< 450:
n+=1
if n > len(music_list)-1:
n = 0
pygame.mixer.music.load(path+'\\'+music_list[n])
pygame.mixer.music.play()
click=0
play_button=stop_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
n+=1
pygame.mixer.music.load(path+'\\'+music_list[n]) # 载入文件夹音乐
if n > len(music_list)-1:
n=0
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
......
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